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SPEC-02.02  ·  Mercedes-Benz · Carlsbad Design Studio · 2024

ARDrive

Mercedes-Benz

World-anchored augmented reality, held steady inside a moving car. Turn-by-turn navigation registered through the windshield — onto the road, not the screen.

Enter

Conner Ward built the head-tracking pipeline for AR Drive, a Mercedes-Benz Carlsbad Design Studio research prototype (2024) that holds turn-by-turn navigation world-anchored on the road through AR glasses inside a moving car.

The hard problem was keeping an augmented-reality marker pinned to the world while the car moves and the driver's head turns. The approach fused three imperfect sensors — a Zed stereo camera, an IMU, and MediaPipe face landmarks — into one 3DOF head pose via a complementary filter, rendered world-space in Unity onto XReal AR glasses. It was an internal prototype carried across three Mercedes studios: AI experiences from Silicon Valley, the design language from Carlsbad, and the vehicle program in Stuttgart.

01 — The Problem

No single tracker survives a moving car. The camera lags. The IMU drifts. Glare blinds the face. So we stopped trusting any one of them.

02 — The Signal

Where the head is looking

MediaPipe face landmarks give a continuous head-pose readout — euler rotation, sixty times a second — and a fallback when sun defeats the stereo camera.

SourceMediaPipe Face
OutputEuler X · Y · Z
Rate~60 FPS
Face-mesh · live head-pose readout
03 — The Fusion

Three sensors, each wrong in its own way, resolved into one pose by a complementary filter — IMU on the high pass, stereo on the low.

The hard part was never fusion. It was calibration: a one-shot, three-point look that solves the rotation between every sensor's frame at once.

Zed Stereo
Truth, slowly. Low jitter, ~50 ms of lag.~60 Hz · low-pass anchor
IMU
Fast, but it wanders. Rotation deltas, hundreds of hertz, drifting.100s Hz · high-pass
Face Landmarks
Redundancy. A second opinion and the glare fallback.~60 FPS · MediaPipe
04 — The Rendered Layer
Pinned to the world, through every turn of the head.
Turn chevron · world space
05 — Through the Windshield

Anchored to the road

A marker pinned to the world, not the glass — it stays where the road is as the car rolls forward. The navigation reads as part of the road; the driver only sees that it works.

DOF3DOF — rotation only
WhyThe seat fixes translation
RenderUnity · world space
Driving POV · world-registered marker
XReal · in cabin
06 — In the Car

The glasses are dumb optics. The work runs upstream.

Driver in glasses · MBUX hyperscreen
07 — The Collaboration

One car, built across three studios.

AI experiences out of Silicon Valley, the design language from Carlsbad, the vehicle program in Stuttgart — one tracking pipeline carried between all three.

AI Experiences
Silicon Valley
Design Studio
Carlsbad
Mothership
Stuttgart, Germany

FAQ

What is the AR Drive project?

AR Drive is a Mercedes-Benz Carlsbad Design Studio research prototype (2024) for world-anchored augmented-reality navigation inside a moving car. Turn-by-turn guidance is registered through AR glasses onto the road itself rather than a screen, staying pinned to the world as the car moves and the driver's head turns.

What was Conner Ward's role on AR Drive?

On Mercedes-Benz AR Drive, Conner Ward built the head-tracking pipeline and the sensor calibration — the work that fuses multiple in-car sensors into one stable head pose. The project was a collaboration across Mercedes' Silicon Valley AI experiences group, the Carlsbad Design Studio, and the Stuttgart vehicle program.

What technology did AR Drive use?

Mercedes-Benz AR Drive fused a Zed stereo camera, an IMU, and MediaPipe face landmarks through a complementary filter into a single 3DOF (rotation-only) head pose, rendered in world space in Unity and displayed on XReal AR glasses. Translation was fixed by the driver's seat, so only rotation needed tracking.